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AI Insights · Timothy · April 2022

Top 5 City Building Games in Turkey Q1 2022: Performance Insights

Discover the performance trends of the top 5 city building games in Turkey during Q1 2022, with data on weekly downloads, revenue, and active users from Sensor Tower.

Top 5 City Building Games in Turkey Q1 2022: Performance Insights

In Q1 2022, the top 5 city building games in Turkey showed varied performance trends across downloads, revenue, and active users. Here’s a closer look at how each game fared:

Craftheim - 3D Idle Lumberjack from AI Games FZ saw its weekly downloads peak at 29.5K in late February, before declining to approximately 4.4K by the end of March. The game's revenue showed a gradual increase, peaking at $11 in the last week of February, while active users started at 55.2K and dropped to around 13.8K by the end of the quarter.

State Connect: Traffic Control, also by AI Games FZ, experienced a steady rise in revenue, reaching $104 in early March. Downloads fluctuated, peaking at 24.1K in the last week of February. Active users showed a significant increase, starting at 32.8K and climbing to 42.1K by the end of February, before settling at around 18.1K in late March.

Global City: Building Games by MY.GAMES B.V. saw its revenue peak at $2.6K in late February, with a decrease to $1.4K by the end of March. Downloads peaked at 32.9K in late January, followed by a decline to 5.3K by the end of March. Active users showed a similar trend, peaking at 38.6K at the end of January and decreasing to 15.9K by the end of March.

Megapolis: City Building Sim by Social Quantum had its highest weekly revenue of $510 in mid-January, with a slight dip to $431 by the end of March. Downloads remained relatively stable, peaking at 10.7K in mid-January and ending the quarter at around 7.9K. Active users hovered around 35.7K throughout the quarter.

SimCity BuildIt by Electronic Arts showed a significant revenue increase, peaking at $4.5K in early March. Downloads were highest in late January at 11.7K, before settling at approximately 8.1K by the end of March. Active users remained strong throughout the quarter, starting at 81.2K and ending at 68.9K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022